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Mirkwood AI

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Mirkwood AI
Today we present some of the final changes to the mod. For the last couple of weeks, we have worked tirelessly on the AI of the mod. The first challenge was to polish the BFME1 mode and make it work for all the current factions, since in the previous releases, the BFME1 AI was not working. The second challenge was to implement the BFME2 AI. Since Mirkwood in BFME2 mode has a few different mechanics than the other factions (such as the Glade Tree System), it was quite a challenge and a discovery journey to make them act just like a player would. But, in the end, we managed. Now we have a fully functional AI for both BFME2 and BFME1 mode, for all factions. Want to talk about this? Join our Discord now! Link on the main page!

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